@startuml
sprite $gif [48x48/16] {
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!define MATERIAL_GIF(_alias) ENTITY(rectangle,black,gif,_alias,MATERIAL GIF)
!define MATERIAL_GIF(_alias, _label) ENTITY(rectangle,black,gif,_label, _alias,MATERIAL GIF)
!define MATERIAL_GIF(_alias, _label, _shape) ENTITY(_shape,black,gif,_label, _alias,MATERIAL GIF)
!define MATERIAL_GIF(_alias, _label, _shape, _color) ENTITY(_shape,_color,gif,_label, _alias,MATERIAL GIF)
skinparam folderBackgroundColor<<MATERIAL GIF>> White
@enduml